The problem
Puzzle games live or die on level quality. Hand-building hundreds of levels is slow, and generated levels are often trivial or unsolvable.
The approach
Write a solver first, then a generator that only keeps puzzles the solver proves have exactly one clean solution. Add a Shapes mode so colour-blind players get glyphs and dash patterns instead of hue alone.
What shipped
Live on the App Store with hundreds of machine-verified levels, ten boss runs, offline play and an accessibility mode from day one.





